The new Halo remake is a reminder of what Xbox used to be

Halo: Campaign Evolved is excellent, but it’s launching at a very awkward time.

It’s impossible to talk about a new Xbox game without also talking about the state of Xbox. Microsoft’s gaming division is in freefall: Recent headlines are dominated by extensive layoffs , decimated studios , and confusing strategies , most of which stem from years of bad decisions and expensive acquisitions . But it wasn’t always that way. Through its first two generations of existence, Xbox held its own against its more established rivals Nintendo and Sony, and a big reason for that was Halo . Bungie’s shooter coupled a grand sci-fi story with nearly pitch-perfect action and single-handedly created a reason to buy an Xbox. Now, the game has gotten a full remake, reimagining the same core experience for modern audiences. In a testament to the original design, Halo remains a thrilling game more than two decades after it debuted. But the remake is also a reminder of just how far Xbox has strayed from its initial promise.
Called Halo: Campaign Evolved , the remake is exactly what it sounds like: a modern overhaul of the original game’s story campaign. That means you still take on the role of supersoldier Master Chief as he leads human forces in a war against an alien alliance known as the Covenant, before eventually being pulled into a much bigger conflict with the fate of the galaxy on the line. Halo ’s story was never the most original, pulling from obvious influences, most notably Aliens , but it’s well crafted, with dramatic twists and turns that give you an incentive to push through its many battles. The game is especially great at switching tones throughout. Initially Halo puts you on the front lines of a large-scale war on an alien world before later shifting to something that approaches horror, with cramped shootouts against unsettling monsters. Campaign Evolved makes the story a touch more cinematic with expanded cutscenes that flesh out the backstory and characters, but which are still relatively short and concise.
The most notable difference in the remake is its upgraded visuals. Campaign Evolved was built using Unreal Engine 5, and it looks, well, like a first-person shooter from 2026. Everything is much more detailed and the levels are grander in scope. When you’re out on the Halo’s surface, it really feels like you’re in the midst of a huge battle, with explosions all around you and the wreckage of downed vehicles and ships dotting the landscape. That extra level of detail really enhances the game midway through when you encounter the Flood, a race of parasitic aliens that turn corpses into zombies. Now those close-quarters battles are much scarier, as the aliens explode in gruesome ways, the walls are covered with oozing growths, and you see the flash of gunfire lighting up dark spaces and the horrors lurking within. You can quibble with some of the artistic decisions — I personally miss the more brutalist alien architecture of the original — but overall the game looks great.
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